Alright, here's the break down of all the special stipulation matches. This is for your benefit people; so pick what you want, but make sure that it's violent.
Hardcore Match--the most basic of the stipulation matches. Weapons start in the ring and falls count anywhere. The referee can still interfere if he feels the match has become too gruesome or if a wrestler may be seriously hurt.
First Blood Match--this match is treated like a regular match, but can be combined with any other stipulation. A can only win by drawing his opponents blood.
Shit Out Of Luck Match--An Extreme Street Wrestling original and possibly one of the most difficult matches to master. The title at stake has a home point and in order to win the match, a wrestler must first retrieve the belt, give it to the referee, and then go for the pin fall. If the opponent kicks out, or the count is broken in any way, the belt returns to its home point. This match can not be won by submission.
No Holds Barred Match--In nature, this match is the advanced version of the Hardcore match. Weapons are optional in the beginning of the match but can be used and acquired in anyway. Falls count anywhere and there are no disqualifications. Also, the referee in no way, shape, or form can stop the match except in the cases of pinfall, submission, or death.
Tag Team Hardcore Match--Falls count anywhere, all weapons are legal, no disqualification, and all four men are allowed to battle.
Stairway to Hell--similar to a ladder match, the goal of this match is to retrieve the belt from the top of the house, hold it and point to the sky long enough for the referee to witness. Everything is legal except interference.
Shit Out Of Luck: Hide and Seek--More twisted than a match itself. The title holder's belt is hidden from him and his opponent(s). The object of the match is to find the belt and protect yourself. Everything is legal.
Rail Gun Match--Two opponents go head to head with a team of three or more men on each side. Each opponent is allowed to tag in an ally for an advantage of 15 seconds, thereby at the end of the 15 seconds, the ally must exit the ring. Only three tags are allowed per team.
Entrapment Match--A submission specialist's dream match, an entrapment match makes for a fair one on one match with no interference, weapons, or the ability to leave the ring area. For what ever the allotted time, the two opponents must go one on one collecting pins against each other until one of two circumstances take place: 1) the time runs out, thereby the wrestler with the most pinfalls is declared the winner, or 2) a wrestler can make their opponent submit and the matches ends.
State Of War--The newest ESW original, State of War pits 4 or more opponents against eachother. There are two ways to conduct this match. The first being the State of War weapons match where in order to win a weapon is declared as the "Weapon of Choice." In order to win a wrestler must hit all of their opponents consecutively and undisturbed. If after any strike the weapon is dropped or switches hands, the count starts over again. The sledgehammer has been the favorite choice as of late. Secondly, the State of War finisher match boasts similar rules, except all opponents must be hit with the wrestler's signature finisher.